Choices. Thoughts and prayers. high five for dramatic title
I’m might be not the most reliable person when talking about choices in Episode.
Why? Because I’m completely fine with the story without choices .
So while I totally appreciate the author’s effort in making choices, point system etc., I am totally fine with no choices at all. So we established that.
Here’s a TOP 5 LIST of choices authors do, that I hate with all the fibers of my soul (?)
Do you think I have a soul?
- No way. Nonono
- I really want to believe this
- Of course!
0 voters
The top is aligned with my hate level.
5
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Choices for secondary characters.
I really don’t get why people do them. And yes, I know, sometimes we have more than one MC, and it’s totally fine. But why would you make choices for secondary characters? First of all, I don’t know them enough to care, or to understand the perks of some choices. Secondly, choices are meant to connect you more with the MC. Why would you do it for secondary characters? If we have MC/MCs, we play as him/her/them, it is legit to have power over them. Why would you give that power for secondary characters? They are supposed to act indifferently.
4
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Choice with no meaning.
It’s fine to add choices that won’t matter in a long run. You can add conversation choices (where the only difference would be dialogue line or two) to show MC’s personality, as well as other character’s personalities. But when you give me a choice on freaking food… I don’t care if you give me ten options choices on coffee/latte/tea with vodka if the only difference would be my character saying it while ordering in a cafe. Well, if u want to include it - work a bit more, change some dialogue lines at least, to show some reactions.
3
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Choice without a context.
This pisses me off when putting with the point system. You introduce to me some characters, let’s say. They have an ordinary convo, and you put a choice on being rude or nice. Why do you make me pick something, with no information on characters, possible situation consequences - this is just either beyond idiotic or beyond evil. Now I don’t mean that I have to know the possible consequences on every choice, no. What I mean, is that the reader should know enough information to have some idea about possible consequences, or reasons to act according to each choice’s option.
Very exaggerated example.
Story starts. I see my character, maybe 16yo. Her parents argue, and I have no backstory on them or my attitude. And suddenly one of them asks - decide who do you want to live with, and this is an impactful choice. This is the choice, that won’t be driven by any of reader’s opinions, impressions etc., just a guess.
2
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Tricky choice.
For example, the author gives me a choice to go or not to go on a date. Let’s say I hate the prick and decide not to go . And… I STILL HAVE TO GO! Like what the hell dude? Why do you give me a choice to screw me over, when I pick an option u were too lazy to code? My hate is so strong for this, that I exit the story, regardless of my love for it. Cheaters don’t deserve a second chance, may it be your gf/bf or an Episode story writer.
1
Yeah, I kinda have only 4 things to mention, but TOP 5 sounds way cooler, than TOP 4. Top 4… how lame is that?