Welcome to Adventure Begins!
You and your party of heroes are on a journey through the lands of Neverwinter. You’ll work together to overcome challenges, battle monsters, and defeat the big Boss monster that’s terrorising the realm.
Step forward, brave heroes, adventure awaits.
Things to know:
- Your stamina is set to 10. Every time you are injured, it decreases. Once it reaches zero, you are dead. You can be revived by foriting your gold, OR if you have none, another player can help by paying one gold.
- You are given (or can select) a backpack that has certain (random) items to spark your imagination to help with challenges you may have to undertake.
- Gold can be collected along the way. You can save it or spend it. - 3 Gold for an item card, 5 Gold to level up, or to pay for death as said above.
- Items - If you gain an item then use it how it says to. However, use it wisely, you may only use it once per area in the realm, for which there are four.
- Dice - For attacks and some challenges, a die needs to be rolled. This is something I, as Dungeon Master, will be doing for you all.
The heroes:
Kiya Astorio
Race: Human
Class: Sorcerer
Choose personality:
The Trickster
Clever, Playful, Impatient
Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.
The Sage:
Rational, Tentative, Kind
Skill: Spellsmith
Friendship is one of the strongest bonds humans can form. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose to roll with a friend, choose the highest roll for this attack.
Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold
Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2
Illusionist
Describe how you use magic to confuse the monster.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Korinn Narturim
Race: Red Dragonborn
Class: Rogue
Choose personality:
The Wanderer
Solitary, Stubborn, Watchful
Skill: Thick Skin
Your not going to let one bit of bad luck scuff your scales. Once per dungeon (1 of the 4 areas of Neverwinter), you may reroll a low throw.
The Bandit
Cunning, Quick, Quiet
Skill: Thief’s Gift
You see the signs, and find a secret thief’s cache full of supplies. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.
Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players
When this ability is used, the monster doesn’t attack you.
Weapons:
Sneak Attack (attack move) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2
Survivalist
Describe how you turn your surroundings into a weapon.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Lucan Silverfrond
Race: Elf
Class: Bard
Choose personality:
The Rebel:
Confident, Unpredictable, Fun
Skill: Wild Fury
The wilderness lives in you, and wild things can not be held back. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.
The Scholar:
Honest, Cautious, Smart
Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.
Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold
Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2
Natural Disaster
Describe how you use nature to attack.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Patrin Nemmonis
Race: Red Dragonborn
Class: Rogue
Choose personality:
The Outlaw:
Defiant, Aggressive, Loyal
Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.
The Champion
Noble, Bossy, Independent
Skill: Tag Team
Even self-sufficient dragonborn know when it’s time to call in reinforcements. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.
Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold
Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2
Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Ris Strongheart
Race: Dwarf
Class: Fighter
Choose personality:
The Gambler
Daring, Arrogant, Funny
Skill: Ruthless Attack
You’ve been training your whole life for battle. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.
The Genius
Shrewd, Courageous, Cocky
Skill: Strategic Attack
Any good fighter knows that a good team is the strongest offence. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.
Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold
Weapons:
Small Iron Hammer (roll 5+) = Attacks the monster with damage of 1
Small Flail (roll 12+) = Attacks the monster with damage of 2
Brute Strength
Describe how you would attack using your body.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Salazar Tarmikos
Race: Human
Class: Sorcerer
Choose personality:
The Tornado
Unpredictable, Harsh, Decisive
Skill: Wind Wielder
A sorcerer’s magic can be wild and unexpected. Once per dungeon (1 of the 4 areas of Neverwinter), you may use a gust of magic to reroll a low throw.
The Healer:
Merciful, Selfless, High-strung
Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.
Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players
When this ability is used, the monster doesn’t attack you.
Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2
It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Tak Steelsmith
Race: Dwarf
Class: Fighter
Choose personality:
The Fixer
Resourceful, Blunt, Focused
Skill: Clever Hands
Your skills as an artisan means you know how to look at a problem and find the solution. Once per dungeon (1 of the 4 areas of Neverwinter) you may reroll a low throw.
The Enforcer
Dutiful, Grumpy, Deliberate
Skill: Expert Gear
You make all your ow gear, including weapons that you had enchanted with healing abilities. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.
Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players
When this ability is used, the monster doesn’t attack you.
Weapons:
Small Pickaxe (roll 5+) = Attacks the monster with damage of 1
Large Broadsword (roll 12+) = Attacks the monster with damage of 2
Trick shot
Describe how you combine your weapons and items in your backpack to attack.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Thia Silverfrond
Race: Elf
Class: Bard
Choose personality:
The Seeker
Brave, Reckless, Positive
Skill: Inspiring Voice
Rally your party with just the sound of your voice! Once per dungeon (1 of the 4 areas of Neverwinter), you may sing to reroll a low throw.
The Peacekeeper:
Calm, Easy-going, Insightful
Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.
Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players
When this ability is used, the monster doesn’t attack you.
Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2
Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
The Boss Monster of your quest:
The Kraken
A cult in Neverwinter divined that a Kraken was nearby and beckoned it, thinking to strike a deal. But since the Kraken began approaching from several leagues away, Neverwinter’s seen darkness, storms, poisoned water, and disappearing ships. Get to the harbour before the Kraken arrives and prepare to fight. You must save the city!