D&D Adventure Begins - The Kraken

The five heroes turned to face each other, their backs to the lady spirit as they discussed what the name of the dog could be. Had any of them heard of the spirit and her dog before?
Lucan looked at his wife then at the others and started them off with Sheldon and Floofer; both names of dogs he had heard of. Kiya liked Floofer but the others disagreed, thinking those were dogs that lived in other parts. Thia came up with names off the top of her head, such as Dognald Trump, Mary Puppins, and Queen Elisabark. However, it was her husband who vetoed those names. Then she rattled off even more names, which Kiya stepped in to disapprove of this time. BUT is was Patrin and Lucan who together remember a dog named Phrog, and looked to Salazar for the deciding vote, who agreed with Phrog.
Turning back to the spirit and all together called out “Phrog” around where they stood. A minute passed and then they heard barking. A little ghost corgi came trotting over to the woman. She picked it up happily for a cuddle and turned to leave. As she did, each of their pockets grew heavier. (+1 coin each)

Roll: 10

Happy with efforts to name the dog, the group continued on, sure that they must be reaching the end of this Ancient city soon. They came to a large clearing ahead, a perfect circle free of broken wall slabs and fallen rocks. The Kraken approaching Neverwinter harbour has sent spies to find out what defences the city may have. This once-human shapeshifter approached the group as a friend, then they smirked and began to attack.


Okay, so you attack one at a time, whoever wants to go first or whoever is online. The creature attacks after each attack. How do you attack? Look at your character sheet and choose one of your three weapons or your skill (if not used). I will roll a d20 to see if you’re effective and you know what you need to roll by the roll number next to it.


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 3

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 10
Gold coins: 1

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 3

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Salazar Tarmikos, the Healer

@Duckling
Race: Human
Class: Sorcerer
Stamina: 10
Gold coins: 3

Backpack:

Bar of soap
Box of bandages
Bonesaw
Waterproof cape

Items:

Ponderous Tome:
When used, this hefty book will provoke deep, remorseful thought in your enemy while you dodge out of the way. (Play to shield from any attack)

Items can only be used once per area.

The Healer:
Merciful, Selfless, High-strung

Skill: Soothing Words (USED in this area)
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 3

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


3 Likes

MY FIRST DOLLAR

1 Like

Uh, almighty Cali, can I please use my rope? I promise this is knot a joke.

1 Like

omg :pleading_face::heart:

2 Likes

Hideous Laughter (Roll 12+)

2 Likes

Keeping his magic in reserve, for now, Lucan was the first to act. As he had already pulled his bag around off his shoulders, and taken out his knotted rope stuff. Adjusting the bag back on his back, he stared down at the ball of yarn, wondering what to do with it. Without another second of thought, Lucan threw the ball at the shapeshifter. As soon as it left his hands, the ball unwound itself and covered the creature. Tangling them up, wrapping round and round them, pinning their legs together and their arms at their sides. (-2 damage to the shapeshifter) Unfortunately, nothing covered the creature’s mouth and it let out the worst noise. Not just any noise, but a psychic screech aimed only at Lucan who instantly put his hands to his ears. (-1 damage to Lucan)

Rolls… Creature: 8

Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 1

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke: (USED in this area)
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



Unaware of the screeching creature since all she could see was its open mouth and Lucan holding his ears. Thia’s only thought was to help her husband, to distract the creature and have it focus on her rather than Lucan. So she laughed at it. She let out a boisterous and horrendous laugh, to see if she could return what it was doing to them; to kill it with sound. It worked. (-2 damage to the shapeshifter) The shapeshifter’s psychic screech became more of an agonised unfocused scream before exploding into a cloud of black blood. Splattering them, only for a second, before evaporating from wherever it landed.

Rolls… Thia: 13

Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 3

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate




Okay, I’ll continue on when I get home. As I don’t have the next part on me right now. Sorry.

4 Likes

The black evaporating blood was not the only thing to hit them, well, two of them anyway. As a gold coin flew at the elves and both had to scramble to catch it. (+1 coin for Lucan and Thia) Pocketing their coins while the others dusted themselves of what wasn’t there, all eyes were drawn to the opposite side of the clearing. Brighter light; there was a crack in the steep rocks that surrounded the ruins of Gauntlgrym. Checking they each had their possessions, they headed for the crack.

Breaking out into Neverwinter Wood, it was easier to follow here, though it was getting darker the deeper they got. As a path had been created from traders and travellers who had previously been through here.
Staring ahead, the group nearly stopped a moment too late when a boggle appeared out of nowhere. Its rounded head seemed larger than its body with long pointed ears, glowing yellow saucer-like eyes, and sharp gaped bottom teeth. Its body was small and toned; talons on its hands and feet, and only wearing a tattered tassel-like loin cloth. The boggle beckoned the group to follow it and they did. It lead them off the path into a clearing with a medium-sized chest, and gestured to the chest expectantly.


What do you do?
  • Try to open the chest
  • Leave the chest alone

0 voters


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 3

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 2

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 3

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Salazar Tarmikos, the Healer

@Duckling
Race: Human
Class: Sorcerer
Stamina: 10
Gold coins: 3

Backpack:

Bar of soap
Box of bandages
Bonesaw
Waterproof cape

Items:

Ponderous Tome:
When used, this hefty book will provoke deep, remorseful thought in your enemy while you dodge out of the way. (Play to shield from any attack)

Items can only be used once per area.

The Healer:
Merciful, Selfless, High-strung

Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 3

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


3 Likes

Hey @ethereal, just waiting on your vote. (wink)

1 Like

AHHHHHH SORRY

1 Like

Kiya, Patrin, and Thia don’t want to disappoint the Boggle and step up to the chest. As they do, Lucan and Salazar remain behind, both knowing that Boggles can be pretty mischievous. Except, they soon realised that boggles also have an anger problem. Its claws appeared to grow and bolted toward the pecular pairing. Moving quickly, it knocked the wind right out of them and they fell backwards. (-1 stamina to each of them)
As for the three by the chest, Thia carefully opened it, releasing a large cloud of purple smoke. During their coughing and wheezing, the boggled rodded them. (-1 gold coin to each of them)

Unable to find the boggle after the smoke dispersed, they grudgingly returned to the path again. Not far along the path though, the group reached a crossroads. One way appeared to be the same trampled path they had been following, the other was narrower and overgrown with gnarled and knotted roots sticking out of the ground.


Would any of the adventurers like to go check out the narrower path? This is going have them meet some kind of monster/creature to battle. You can each choose separately, with or without discussing it.

Which path would your character choose?
  • The same path as the one they’re on
  • The narrower and overgrown one

0 voters


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 2

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 2

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 2

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Salazar Tarmikos, the Healer

@Duckling
Race: Human
Class: Sorcerer
Stamina: 9
Gold coins: 3

Backpack:

Bar of soap
Box of bandages
Bonesaw
Waterproof cape

Items:

Ponderous Tome:
When used, this hefty book will provoke deep, remorseful thought in your enemy while you dodge out of the way. (Play to shield from any attack)

Items can only be used once per area.

The Healer:
Merciful, Selfless, High-strung

Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 2

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


4 Likes

@ethereal, just waiting for your vote. (wink)

1 Like

DANGIT AGAIN? SORRY!

1 Like

:smiley: WELL THEN

OFCC
haven’t you seen “The Road Less Traveled”?
plus i need money

3 Likes

THIA SAYS YES TO EVERYTHING :smiley:

1 Like

Without a word of discussion, the group started down the narrower path. All except Salazar, who turned left, and was even bothered going this way alone. The narrower path was difficult to walk down, tumbling and tripping over roots and the ground itself. Though the light ahead surely helped them maneuver over them. As they got closer to the light, the four realised it was a dinner table set for two. From the around a tree, a ripped tennaged heartthrob werewolf smiled and offered his hand to the closest hero. He wants to take you all out to dinner, and promise that you will No Way be eaten for dinner!


Okay, so you attack one at a time, whoever wants to go first or whoever is online. The creature attacks after each attack. How do you attack? Look at your character sheet and choose one of your three weapons or your skill. I will roll a d20 to see if you’re effective and you know what you need to roll by the roll number next to it.


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 2

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 2

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 2

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 2

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


3 Likes

Oh wow, he’s so nice!
Gang I say we trust him.
Lucan shalt… do nothing!
No I’m kidding I’m kidding

Lucan shalt stab it
with his short sword

3 Likes

First to react, Lucan drew his sword and swiped at the werewolf twice and struck once. The strike didn’t stick in or slash the wolf boy but he growled anyway. That was all though, as he was too stunned to do more than that, as the attack had caught him by surprise.

Rolls… Lucan: 11 & Creature: 3

Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 2

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@ethereal, @Acorn06, & @elixr, who’s turn next?

3 Likes

I say… magic missles!!

2 Likes

Small Shortbow (roll 5+)

2 Likes

The surprise on wolf-boy’s face after the attack gave Kiya the quick idea to weave round the trees and jump him from behind. When they got up close enough to him from behind, Kiya readied their hand, spreading out each finger. Closing their eyes, they focusing on two of the missiles in their bag. Seconds later, the sound like a whizzing rocket firework and the werewolf turned just in time to be hit in the stomach. (-3 to the Werewolf)

Rolls… Kiya: 20 & Creature: 1

Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 2

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



The werewolf was knocked back toward Thia and she took the opportunity to notch an arrow. Not wasting any time, she fired, not even taking the time to properly aim the point. It soared past the heart throb’s ear and he roared loudly. Spinning on the spot, it made eye contact with Thia and… smiled? Thia’s arms went limp and she let out a longing sigh, she was swooning after the wolf. (Thia is bewitched and will skip her next combat turn)

Rolls… Thia: 3 & Creature: 8

Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 2

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@Acorn06, your turn next

2 Likes