D&D Adventure Begins - The Kraken

Kiya, Patrin, and Thia don’t want to disappoint the Boggle and step up to the chest. As they do, Lucan and Salazar remain behind, both knowing that Boggles can be pretty mischievous. Except, they soon realised that boggles also have an anger problem. Its claws appeared to grow and bolted toward the pecular pairing. Moving quickly, it knocked the wind right out of them and they fell backwards. (-1 stamina to each of them)
As for the three by the chest, Thia carefully opened it, releasing a large cloud of purple smoke. During their coughing and wheezing, the boggled rodded them. (-1 gold coin to each of them)

Unable to find the boggle after the smoke dispersed, they grudgingly returned to the path again. Not far along the path though, the group reached a crossroads. One way appeared to be the same trampled path they had been following, the other was narrower and overgrown with gnarled and knotted roots sticking out of the ground.


Would any of the adventurers like to go check out the narrower path? This is going have them meet some kind of monster/creature to battle. You can each choose separately, with or without discussing it.

Which path would your character choose?
  • The same path as the one they’re on
  • The narrower and overgrown one

0 voters


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 2

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 2

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 2

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Salazar Tarmikos, the Healer

@Duckling
Race: Human
Class: Sorcerer
Stamina: 9
Gold coins: 3

Backpack:

Bar of soap
Box of bandages
Bonesaw
Waterproof cape

Items:

Ponderous Tome:
When used, this hefty book will provoke deep, remorseful thought in your enemy while you dodge out of the way. (Play to shield from any attack)

Items can only be used once per area.

The Healer:
Merciful, Selfless, High-strung

Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 2

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


4 Likes

@ethereal, just waiting for your vote. (wink)

1 Like

DANGIT AGAIN? SORRY!

1 Like

:smiley: WELL THEN

OFCC
haven’t you seen “The Road Less Traveled”?
plus i need money

3 Likes

THIA SAYS YES TO EVERYTHING :smiley:

1 Like

Without a word of discussion, the group started down the narrower path. All except Salazar, who turned left, and was even bothered going this way alone. The narrower path was difficult to walk down, tumbling and tripping over roots and the ground itself. Though the light ahead surely helped them maneuver over them. As they got closer to the light, the four realised it was a dinner table set for two. From the around a tree, a ripped tennaged heartthrob werewolf smiled and offered his hand to the closest hero. He wants to take you all out to dinner, and promise that you will No Way be eaten for dinner!


Okay, so you attack one at a time, whoever wants to go first or whoever is online. The creature attacks after each attack. How do you attack? Look at your character sheet and choose one of your three weapons or your skill. I will roll a d20 to see if you’re effective and you know what you need to roll by the roll number next to it.


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 2

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 2

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 2

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 2

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


3 Likes

Oh wow, he’s so nice!
Gang I say we trust him.
Lucan shalt… do nothing!
No I’m kidding I’m kidding

Lucan shalt stab it
with his short sword

3 Likes

First to react, Lucan drew his sword and swiped at the werewolf twice and struck once. The strike didn’t stick in or slash the wolf boy but he growled anyway. That was all though, as he was too stunned to do more than that, as the attack had caught him by surprise.

Rolls… Lucan: 11 & Creature: 3

Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 2

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@ethereal, @Acorn06, & @elixr, who’s turn next?

3 Likes

I say… magic missles!!

2 Likes

Small Shortbow (roll 5+)

2 Likes

The surprise on wolf-boy’s face after the attack gave Kiya the quick idea to weave round the trees and jump him from behind. When they got up close enough to him from behind, Kiya readied their hand, spreading out each finger. Closing their eyes, they focusing on two of the missiles in their bag. Seconds later, the sound like a whizzing rocket firework and the werewolf turned just in time to be hit in the stomach. (-3 to the Werewolf)

Rolls… Kiya: 20 & Creature: 1

Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 2

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



The werewolf was knocked back toward Thia and she took the opportunity to notch an arrow. Not wasting any time, she fired, not even taking the time to properly aim the point. It soared past the heart throb’s ear and he roared loudly. Spinning on the spot, it made eye contact with Thia and… smiled? Thia’s arms went limp and she let out a longing sigh, she was swooning after the wolf. (Thia is bewitched and will skip her next combat turn)

Rolls… Thia: 3 & Creature: 8

Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 2

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@Acorn06, your turn next

2 Likes

NUUUU
Lucan will spend his next turn snapping Thia out of her bewitchment.
Even if it doesn’t do anything

3 Likes

Kiss her…

3 Likes

OOOH
YES I LOVE THAT IDEA

The Little Mermaid Romance GIF

4 Likes

Lmao, will that work Cali?

3 Likes

small blow darts :]

2 Likes

He can try… (smirk)

3 Likes

Ooh… :smirk:
Do you have to roll tho?

3 Likes

Hmm… you’ll just have to find out what happens if he does do this. (smirk) Though I will say that it’s not the weapon and he can still use a weapon/skill of choice.

3 Likes

No. Kiss only. Violence later.

2 Likes