D&D Adventure Begins - The Kraken

Patrin watched the scene with a sneer, fumbling with the contents of their pockets. When the wolf boy’s eyes fell upon them, they stood their ground, too defiant to look away. Unblinking, Patrin put the dart filled tube to their lips and blew. Darts stuck into the the werewolf’s neck and he recoiled in a groggy whimper. (-2 to the Werewolf)

Rolls… Patrin: 14 & Creature: 1

Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 2

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@Skyler2, your turn next, though a kiss won’t stop the wolf from being injured or being killed. Also, two more shots and he’s outta the picture.

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