D&D Adventure Begins - The Kraken

small blow darts :]

2 Likes

He can try… (smirk)

3 Likes

Ooh… :smirk:
Do you have to roll tho?

3 Likes

Hmm… you’ll just have to find out what happens if he does do this. (smirk) Though I will say that it’s not the weapon and he can still use a weapon/skill of choice.

3 Likes

No. Kiss only. Violence later.

2 Likes

Patrin watched the scene with a sneer, fumbling with the contents of their pockets. When the wolf boy’s eyes fell upon them, they stood their ground, too defiant to look away. Unblinking, Patrin put the dart filled tube to their lips and blew. Darts stuck into the the werewolf’s neck and he recoiled in a groggy whimper. (-2 to the Werewolf)

Rolls… Patrin: 14 & Creature: 1

Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 2

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@Skyler2, your turn next, though a kiss won’t stop the wolf from being injured or being killed. Also, two more shots and he’s outta the picture.

3 Likes

I know what you are trying to do, but I think Thia can do more damage.
And it’s more romantic.
So kissssss the girl

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What? (confused) Am I trying to help you by telling you above that you can do both or else you will probably just get hurt?

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Yes. I’m aware. But… you know, kiss the girl.
thank you for trying to help

1 Like

So you’re saying that you want to just do something that may not have any effect and not also choose a weapon, meaning that you will go down in stamina instead of helping her?

2 Likes

… well now that you put it that way I guess I’ll also use my short sword

2 Likes

I mean, that’s all I’ve been saying. HEHEHE. You can have him do it, no worries, just that he also gets to pick his weapon/skill. (wink)

Cool. (thumbs up)

2 Likes

Lucan’s sword hung from one hand, he wasn’t bothered by it. His concern was for his wife and what this wolf-boy had done to her. He can’t have been that charming because Thia wouldn’t fall for that. He must have used a herb or stolen a witch’s potion or something. Lucan ran to his wife, wrapping his free hand around her head and pressed his lips to hers. But she didn’t kiss him back. When he pulled back, she still looked lovesick for that teenage mongrel.
Turning to face him, Lucan’s face appeared unusually angry for him. He raised his sword, taking it in both hands, and ran at the creature. Then he speared him through the heart, falling on top of him as he did. (-2 to the Werewolf) Thia dropped out of her trance, gasping for air, until she saw Lucan and ran toward him.

Rolls… Lucan: 12

Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 2

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


3 Likes

While Thia and Lucan were having their intimate moment, Kiya impatiently started walking along the path again while Patrin checked out the table. Aside from plates and cutlery, they found four gold coins. When the Silverfronds finally caught up to the other two, Patrin handed out the coins.
It was about ten minutes later that they caught up to Salazar, who was stood in awe, staring at a giant tree surrounded by pretty lights. Wild fairies rule the forest and not all of them are friendly. The other four see the glimmer of light in the trees, where Salazar is staring, and it draws them forward against their will.


You each have to come up with a plan to escape the magic’s pull.


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 3

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 3

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 3

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Salazar Tarmikos, the Healer

@Duckling
Race: Human
Class: Sorcerer
Stamina: 9
Gold coins: 3

Backpack:

Bar of soap
Box of bandages
Bonesaw
Waterproof cape

Items:

Ponderous Tome:
When used, this hefty book will provoke deep, remorseful thought in your enemy while you dodge out of the way. (Play to shield from any attack)

Items can only be used once per area.

The Healer:
Merciful, Selfless, High-strung

Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 3

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


5 Likes

Aww cute!

2 Likes

Hmmm… can Lucan use his knot to loop himself around a tree? That way he can’t be drawn too far in :thinking:

2 Likes

Can Thia pin herself to a tree or smth using her daggers?
I know they’re for juggling, but still :clown_face:

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OOO!!! My rope would be great :eyes:
it’s a lotta rope so maybe i could tie us all to a tree
or not :eyes:

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I think we have to block out the glimmer somehow as that’s what’s pulling us in? So maybe throwing my Cape over myself would work as a way to block it? Idk, I’m uncreative =//

3 Likes

Uncreative? Really? I think this is a brilliant idea and I really hope the die agrees with me! (wink)

2 Likes