D&D Adventure Begins - The Kraken

Yeahh

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After Poppy the Fairy disappeared, Thia and Patrin chased after Kiya, who was continuing to walk into the trees. When Lucan had finally put his string back away, he looked around to see he was only standing there with Patrin. Worried about his wife, and the others, Lucan knew she’d be safe and they’d find each other again. So he followed the path, which Salazar was already ahead of him on.

The three were making good ground through the trees, not slowing for even a mouse. Not until they faced a boulder in their path. Perched on it was a lizard, bigger than any of them. It wore a golden crown and dark cloak around it’s neck, and it hissed as they approached. The fairest lizard in all the land, mostly because she kills anything with a face

She’s afraid of magic. +2 to all rolls for spell attacks.


Okay, so you attack one at a time, whoever wants to go first or whoever is online. The creature attacks after each attack. How do you attack? Look at your character sheet and choose one of your three weapons or your skill. I will roll a d20 to see if you’re effective and you know what you need to roll by the roll number next to it.


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 2

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 4

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

Items:

Knot a Joke:
Tangle up your enemies in a stressful ball of string. (+2 damage)

Items can only be used once per area.

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 4

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Salazar Tarmikos, the Healer

@Duckling
Race: Human
Class: Sorcerer
Stamina: 9
Gold coins: 4

Backpack:

Bar of soap
Box of bandages
Bonesaw
Waterproof cape

Items:

Ponderous Tome:
When used, this hefty book will provoke deep, remorseful thought in your enemy while you dodge out of the way. (Play to shield from any attack)

Items can only be used once per area.

The Healer:
Merciful, Selfless, High-strung

Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 4

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@ethereal, @Acorn06, and @elixr, what do you do?

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AYYY lessgo
also the ship is just SO CUTE AHHHHHHHHH-

oop okok

i go first >:))
magic missles will do!! since they are magic, yes >:)

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The 'ship? As in the two elves?

Yes, yes, they’re magic. Pretty much anything you do will get you +2. (wink)

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yes >:) they are superior

sndkdkdfk as i thought-
love that for me, really :smirk:

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Knowing exactly who this Lizard Queen was, Kiya had heard the whispers, they sprayed their hands out by their sides, then lifted them to a 45 degree angle away from their body. Concentrating on what was inside of them, they felt the strong beating of their heart. Seconds later, two missiles of pure beams of translucent energy erupted from their chest and straight into the Queen. (-2 damage to the creature) She was knocked from her perch and down the back of the boulder.

Rolls… Kiya: 10+2 & Lizard Queen: 1


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 7
Gold coins: 2

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Giant Toad
Hope into battle and sic its slimy tongue upon thine foes. (+2 damage)

Items can only be used once per area.

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@Acorn06, and @elixr, what do you do?

3 Likes

AHJDSDKDKDFK WOWOWO only one rip :skull: i lowkey feel bad for lizzard queen i dont wanna kill her but i have to :skull:

anyways YES

YOU GO KIYA

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Lmao, Lucan is really careful and attentive and then there’s Thia who’s walking into danger EVERY CHANCE SHE GETS

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Hideous Laughter (Roll 12+)

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Watching how the Lizard Queen could not withstand Kiya’s magic, Thia tried some of their own. She had her magical voice after all; a laugh that could either cause great pain to her enemy or seduce her lover, how else do you think she meet her husband? Thia let out a boisterous laugh just the depths of her stomach that… did nothing at all. The Lizard Queen just stood up from behind the boulder, looking directly at her. Quicker than Thia expected, the Lizard Queen scurried over the rock toward her and pulled back her scaly arm. Only to then strike her with it, with her sharp talon. (-1 damage to Thia) Luckily mostly nicking Thia’s clothing and only one layer of skin.

Rolls… Thia: 8+2 & Lizard Queen: 4


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 8
Gold coins: 4

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

Items:

Spider Cloak:
Hide from bad guys, eat some flies. Watch out! It’s Spider Cloakkk! (Play to shield from any attack)

Items can only be used once per area.

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@Acorn06, what do you do?

3 Likes

I’m lowkey angry because I thought the path had the danger but noooo, it was the TREES. Can Lucan give Thia a big hug when he sees her again?

2 Likes

But I said that though. (Pleading_face) I asked if they wanted to go into the trees just above the poll.
Yeah, of course, he can. Just remind me (wink)

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I know you did but for some odd reason I thought the path was dangerous

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OMG CALIIIIII

3 Likes

Wait, what? Why?
I got the highest roll…

2 Likes

Sorry.


HEHEHE (puppy eyes) what did I do?

No, you only got an 8 plus the added 2 and your overall roll had to be 12

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Ohhh oki

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ah small throwing daggers :]

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No, no, not your fault. I’m just blind-

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While Thia was failing to attach the Queen, Patrin was able to grab their throwing daggers and get in position. They backed up, starting to throw their daggers at her. They just couldn’t have predicted her lunging at Thia and every dagger missing her. When the daggers lay scattered behind her, the Queen turned to Patrin and a trident appeared in her scaly clawed grip. She speared. The middle tip plunged into their calf and they let out an aggressive and agonised scream. (-2 damage to Patrin)

Rolls… Patrin: 11 & Lizard Queen: 8


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 7
Gold coins: 4

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Knight Vision Goggles:
Wearing these makes you look like a terrifying knight for one attack, complete with indestructible armour. (Play to shield from any attack)

Items can only be used once per area.

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@ethereal, what do you do?

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