The five looked up at the sound of crockery, Salazar and Patrin exchanged glances before turning their heads towards the fallen rock slab that used to be an outer wall of a religious temple. Now it leaned the other way and made up a entrance into the location the party or something was coming from. Four of them went over to the fallen wall, following the sounds, while Lucan sat there, legs spread and recovering his breath from the near fall.
Through the strange entrance, the four found themselves in a tomb-like room where the clinks of china was louder, almost echoing off the walls. Focusing on the centre on the room, a pile of plates, bowls, and plant pots started to rumble. Started to form some kind of shape. What looked like a pile of broken pottery, stood to reveal a monstrous body of jagged edges! He looked clumsy but they wouldn’t want to be in the way when he charged!
Okay, so you attack one at a time, whoever wants to go first or whoever is online. The creature attacks after each attack. How do you attack? Look at your character sheet and choose one of your three weapons or your skill. I will roll a d20 to see if you’re effective and you know what you need to roll by the roll number next to it.
Kiya Astorio, the Trickster
@ForeverAngel
Race: Human
Class: Sorcerer
Stamina: 10
Gold coins: 0
Backpack:
Dungeon maps
Large pile of rope
Vials of acid
Torch and flint
The Trickster:
Clever, Playful, Impatient
Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.
Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2
Illusionist
Describe how you use magic to confuse the monster.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Patrin Nemmonis, the Outlaw
@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 10
Gold coins: 0
Backpack:
Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains
The Outlaw:
Defiant, Aggressive, Loyal
Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.
Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2
Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
[details="Salazar Tarmikos, the Healer”]
@Duckling
Race: Human
Class: Sorcerer
Stamina: 10
Gold coins: 0
Backpack:
Bar of soap
Box of bandages
Bonesaw
Waterproof cape
The Healer:
Merciful, Selfless, High-strung
Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.
Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players
When this ability is used, the monster doesn’t attack you.
Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2
It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
[/details]
Thia Silverfrond, the Peacekeeper
@elixr
Race: Elf
Class: Bard
Stamina: 10
Gold coins: 0
Backpack:
Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling
The Peacekeeper:
Calm, Easy-going, Insightful
Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.
Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players
When this ability is used, the monster doesn’t attack you.
Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2
Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
And @Skyler2, if you want to read.