D&D Adventure Begins - The Kraken

Small Shortbow Roll 5+

(is that all? did i do it correctly?)
2 Likes

Going to test my luck on the illusion skill, Rolling 17+

4 Likes

BAHAHAHAHAHA! YES!

2 Likes

Small throwing daggers (roll 12+) :]

2 Likes

Okay, just a quick think with this. It does say to describe how you’d use it, and also, it says any of those results. So if the die rolls 17+ then you get that but if you get a 2 on the die, nothing will happen.

2 Likes

The first of the four to have their weapon at the ready, was Thia, who had been aiming their shortbow and arrow since walking into the tomb room. Scanning the surroundings, ready to release the arrow at the slightest movement, which Thia did immediately as the Ceremic Golem stood. It got stuck in a chink its pottery (-1 damage to the creature) and took an unsteady step forward. Too close and knicked Thia’s side with a broken pottery edge. (-1 damage to Thia)

Rolls… Thia: 19 and Creature: 5

Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 0

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



As the creature came close enough, Kiya sprayed their hands out in front of them. Concentrating, they managed to create a mini tornado of the broken pottery in the room around the golem. Confusing the giant as batted at it for minutes. (-2 damage to the creature) One of the pieces encircling the beast, cut Kiya’s arm on the way, making them clutch it and the tornado instantly fell. (-1 damage to Kiya)

Rolls… Kiya: 14 and Creature: 4

Kiya Astorio, the Trickster

@ForeverAngel
Race: Human
Class: Sorcerer
Stamina: 9
Gold coins: 0

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



With the Kiya’s tornado keeping the Ceremic Golem busy for so long, Patrin was able to grab their throwing daggers and get in position. They moved around the room and started throwing the daggers into its back while the tornado was still going. Direct hits every time. (-2 damage to the creature) Though like Kiya, Patrin too lost track of all the swirling pieces and one struck their face. (-1 damage to Patrin)

Rolls… Patrin: 18 and Creature: 4

Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 0

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



@Duckling, it is your turn.

5 Likes

Am I supposed to roll again?

1 Like

Not until @Duckling has had a turn. (wink)

1 Like

oki~

1 Like

Random request, as one of the players in this game has just had themselves removed from the forums, would anyone like to take her character of Kiya Astorio, the Trickster?

From the other group: @unsungcheerio, @ethereal, @Secretz, @Meekepeek, @OhSumana
You want to watch, @CerealKiller, but in case you wanted to join now?
And anyone in @Gaming who be interested?

5 Likes

:pleading_face: okay i really want to, but I will allow cerealkiller or someone else to, if they would like!

4 Likes

I’ll wait a couple of hours, else Kiya will be yours.

2 Likes

:smiley: YESSSSSSSSSSSS okok

2 Likes

So do I just select this or something? I’m confused :pleading_face:

3 Likes

Yes, this could be something you choose. Is that the one you choose, @Duckling?


So Salazar has three weapons to choose from: “Earth Tremor”, “Whirlwind”, and magic “It’s ALIVE”. As well as a skill, “Soothing Words”, which can only be used once per area.

3 Likes

Sure, I’ll chose this one, cause why not :eyes::green_heart:

1 Like

Watching Kiya’s tornado and seeing its success, Salazar figured more wind might just overbalance the Ceremic Golem. Throwing him off and sending him crashing to the ground. Unlike Kiya though, Salazar’s magic was in the form of spell rather than the hands. Salazar muttered an incantation, just loud enough for it to be effective but too quiet for the creature to hear. The wind picked up again, whirling round the monster, faster and faster, pulling the monster to its base. Within seconds the Golem’s ceramics were being torn off him and he was crumbling to the ground. (-2 damage to the creature) He was destroyed.

Rolls… Patrin: 16 and Creature: 1

Salazar Tarmikos, the Healer

@Duckling
Race: Human
Class: Sorcerer
Stamina: 10
Gold coins: 0

Backpack:

Bar of soap
Box of bandages
Bonesaw
Waterproof cape

The Healer:
Merciful, Selfless, High-strung

Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



Also, @ethereal, Kiya Astorio, the Trickster is all yours.

3 Likes

GRABS KIYA AND HOLDS THEM ABOVE MY HEAD
YES!!! :partying_face:

1 Like

So what now? :eyes:

1 Like

The whirlwind died down and once again the group was left in a mostly quiet tomb containing a pile of broken pottery. With one except, that is. At the bottom of the pile, down by Salazar’s foot, were four gold coin stacked on top of each other, which they were convinced had just appeared there. Picking them up, Salazar tossed a coin each to the others and the group left the tomb, returning to a waiting elf.

After filling in Lucan on all the noise heard from in the tomb, they all continued the opposite way to the vanishing stairs. Walking through the ruins of the old city was eerie. Something catches Patrin’s eye. Something is coming slowly out from behind a cracked pillar. A strange being with horns and a long tail; it’s a ragged Tiefling. The Tiefling promises to give each of you a powerful gift from the infernal realm.


You can either make the decision together or separately.

What do you do?
  • You need all the help you can get: Accept.
  • Better safe than sorry: Refuse

0 voters


Kiya Astorio, the Trickster

@ethereal
Race: Human
Class: Sorcerer
Stamina: 9
Gold coins: 1

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

The Trickster:
Clever, Playful, Impatient

Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Lucan Silverfrond, the Scholar

@Skyler2
Race: Elf
Class: Bard
Stamina: 10
Gold coins: 0

Backpack:

Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass

The Scholar:
Honest, Cautious, Smart

Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Natural Disaster
Describe how you use nature to attack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Patrin Nemmonis, the Outlaw

@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 1

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

The Outlaw:
Defiant, Aggressive, Loyal

Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Salazar Tarmikos, the Healer

@Duckling
Race: Human
Class: Sorcerer
Stamina: 10
Gold coins: 1

Backpack:

Bar of soap
Box of bandages
Bonesaw
Waterproof cape

The Healer:
Merciful, Selfless, High-strung

Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 1

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


5 Likes