The whirlwind died down and once again the group was left in a mostly quiet tomb containing a pile of broken pottery. With one except, that is. At the bottom of the pile, down by Salazar’s foot, were four gold coin stacked on top of each other, which they were convinced had just appeared there. Picking them up, Salazar tossed a coin each to the others and the group left the tomb, returning to a waiting elf.
After filling in Lucan on all the noise heard from in the tomb, they all continued the opposite way to the vanishing stairs. Walking through the ruins of the old city was eerie. Something catches Patrin’s eye. Something is coming slowly out from behind a cracked pillar. A strange being with horns and a long tail; it’s a ragged Tiefling. The Tiefling promises to give each of you a powerful gift from the infernal realm.
You can either make the decision together or separately.
- You need all the help you can get: Accept.
- Better safe than sorry: Refuse
Kiya Astorio, the Trickster
@ethereal
Race: Human
Class: Sorcerer
Stamina: 9
Gold coins: 1
Backpack:
Dungeon maps
Large pile of rope
Vials of acid
Torch and flint
The Trickster:
Clever, Playful, Impatient
Skill: Invisible Hand
A little magic here and there goes a long way. Now it’s time to lay down the law. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose one of your attacks to play twice before the monster retaliates.
Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2
Illusionist
Describe how you use magic to confuse the monster.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Lucan Silverfrond, the Scholar
@Skyler2
Race: Elf
Class: Bard
Stamina: 10
Gold coins: 0
Backpack:
Piles of maps
Ink pen
Book about fire monsters
Magnifying Glass
The Scholar:
Honest, Cautious, Smart
Skill: Timeless Knowledge
Elves are long lived and have profound wisdom. They know when it’s best to rely on a friend. Once per dungeon (1 of the 4 areas of Neverwinter) you may choose to roll with a friend, choose the highest roll for this attack.
Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold
Weapons:
Cloud of Daggers (Attack spell) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2
Natural Disaster
Describe how you use nature to attack.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
Patrin Nemmonis, the Outlaw
@Acorn06
Race: Red Dragonborn
Class: Rogue
Stamina: 9
Gold coins: 1
Backpack:
Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains
The Outlaw:
Defiant, Aggressive, Loyal
Skill: Sneak Attack
When the monster’s back is turned, you strike again! Once per dungeon (1 of the 4 areas of Neverwinter) you may choose one of your attacks to play twice before the monster retaliates.
Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2
Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
[details="Salazar Tarmikos, the Healer”]
@Duckling
Race: Human
Class: Sorcerer
Stamina: 10
Gold coins: 1
Backpack:
Bar of soap
Box of bandages
Bonesaw
Waterproof cape
The Healer:
Merciful, Selfless, High-strung
Skill: Soothing Words
When you see someone in need, your first instinct is always to help. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.
Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players
When this ability is used, the monster doesn’t attack you.
Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2
It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate
[/details]
Thia Silverfrond, the Peacekeeper
@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 1
Backpack:
Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling
The Peacekeeper:
Calm, Easy-going, Insightful
Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.
Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players
When this ability is used, the monster doesn’t attack you.
Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2
Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.
Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate