I am using @fcukforcookies template for a dressing game, I downloaded everything except for the purple background with the purple background as the overlay, because I am using a different background. the error are the outfits labeled. So, any help is good.
INT. CHEST ROOM - DAY
@ALISTER spot 1.035 164 150 and ALISTER faces right and ALISTER moves to layer 2 and ALISTER starts idle_shiftweight_neutral_loop
@transition fade in black 2
readerMessage |bold| Press the button when you chose the outfit.
&overlay BCK2 create
&overlay BCK2 opacity 1 in 2
&overlay BCK2 to layer 10
&overlay BCK2 shifts to 0 257 in 0
&overlay FRWD2 create
&overlay FRWD2 opacity 1 in 2
&overlay FRWD2 shifts to 238 257 in 0
&overlay FRWD2 to layer 11
&overlay FNSH2 create
&overlay FNSH2 opacity 1 in 2
&overlay FNSH2 rotates -360 anchor point 0.5 0.5 in 4 THEN overlay FNSH2 rotates 0 anchor point 0.5 0.5 in 0 loop INFINITE times
&overlay FNSH2 shifts to 164 193
&overlay FNSH2 to layer 13
&overlay FNSH2 opacity 1 in 2
&overlay LIGHT1 create
&overlay LIGHT1 to layer 5
&overlay BOKEH2 create
&overlay BOKEH2 to layer 1
&overlay BOKEH1 create
&overlay BOKEH1 to layer 0
&overlay BOKEH1 opacity 0.7 in 3 THEN overlay BOKEH1 opacity 0 in 4 loop INFINITE times
&overlay BOKEH2 opacity 0 in 3 THEN overlay BOKEH2 opacity 0.7 in 4 loop INFINITE times
@ALISTER =0
label dressinggame
if (ALISTER =0){
tappable
“BCK2”{
&overlay LIGHT1 opacity 1 in 0.5 THEN pause for 0.4 THEN overlay LIGHT1 opacity 0 in 0.5
@pause for 0.7
@ALISTER changes into Alister Ball Outfit
@ALISTER =3
goto dressinggame
}“FRWD2”{
&overlay LIGHT1 opacity 1 in 0.5 THEN pause for 0.4 THEN overlay LIGHT1 opacity 0 in 0.5
@pause for 0.7
@ALISTER changes into Alister Ball Outfit 2
@ALISTER =1
goto dressinggame
}“FNSH2”{
readerMessage |bold| You have to pick an outfit.
goto dressinggame
}}
if (ALISTER =1){
tappable
“BCK2”{
&overlay LIGHT1 opacity 1 in 0.5 THEN pause for 0.4 THEN overlay LIGHT1 opacity 0 in 0.5
@pause for 0.7
@ALISTER changes Alister Ball Outfit
@ALISTER =3
goto dressinggame
}“FRWD2”{
&overlay LIGHT1 opacity 1 in 0.5 THEN pause for 0.4 THEN overlay LIGHT1 opacity 0 in 0.5
@pause for 0.7
@ALISTER changes Alister Ball Outfit 2
@ALISTER =2
goto dressinggame
}“FNSH2”
goto finishdg
}
if (ALISTER =2){
tappable
“BCK2”{
&overlay LIGHT1 opacity 1 in 0.5 THEN pause for 0.4 THEN overlay LIGHT1 opacity 0 in 0.5
@pause for 0.7
@ALISTER changes Alister Ball Outfit
@ALISTER =1
goto dressinggame
}“FRWD2”{
&overlay LIGHT1 opacity 1 in 0.5 THEN pause for 0.4 THEN overlay LIGHT1 opacity 0 in 0.5
@pause for 0.7
@ALISTER changes into Alister Ball Outfit 3
@ALISTER =3
goto dressinggame
}“FNSH2”
goto finishdg
}
if (else){
tappable
“BCK2”{
&overlay LIGHT1 opacity 1 in 0.5 THEN pause for 0.4 THEN overlay LIGHT1 opacity 0 in 0.5
@pause for 0.7
@ALISTER changes Alister Ball Outfit
@ALISTER =1
goto dressinggame
}“FRWD2”{
&overlay LIGHT1 opacity 1 in 0.5 THEN pause for 0.4 THEN overlay LIGHT1 opacity 0 in 0.5
@pause for 0.7
@ALISTER changes into Alister Ball Outfit 2
@ALISTER =2
goto dressinggame
}“FNSH2”
goto finishdg
}
label finishdg
if (ALISTER =1){
gain chapter1_o1
}
if (ALISTER =2){
gain chapter1_o2
}
if (ALISTER =3){
gain chapter1_o3
}
readerMessage |bold|Template credit to @tesssepisode with messageTitle Overlay credit to @elzbiet.zaleski
&overlay FRWD2 opacity 0 in 2
&overlay BCK2 opacity 0 in 2
@overlay FNSH2 opacity 0 in 2
@pause for 1
@transition fade out black 2