D&D Adventure Begins - Deathsleep

I mean you just have to look at Bryn, Charlia, Dark…

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If it helps, after these two adventures finish, I may be persuaded to run the other two adventures through.

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Both Thia and Salazar have been waiting their entire lives for this, to swim with merfolk. It didn’t matter about the stories they’d heard as they unequiped themselves and striped off before diving into the cool river water. Watching them hastily remove their possessions, Korinn started doing the same, joining them in the water a minute later. The merfolk woman and her friends couldn’t be happier, insisting that they duck their heads under the water. As soon as the did, a pocket of air formed around each of their heads so they could breathe and the merfolk took them on a magical cruise through their underwater castle. It was relaxing and was just what their tired muscles needed. (+1 stamina each)
Kiya and Patrick weren’t so trusting, nor had any intention of getting wet, and proceeded to cross the bridge. Two merfolk who had remained at the river’s surface were not too pleased by this. They started singing a shrieking melody deafeningly. The pair covered their ears in attempt to block out the noise as the bolted across the bridge to sit away from those creatures. Their ears had a piercing ringing sound in them and they could hear much for a wee while. (-1 stamina each)

When the tour had finished, the trio thanked and said their goodbyes to the merfolk before recollecting their things and rejoining the others. However, when they reached the pair, there was soon to be a surprise. As Green Dragons are the masters of trickery and surprise. They didn’t even know that the spidery minion is among them until it climbed a tree trunk and drops down behind them.


Okay, so you attack one at a time, whoever wants to go first or whoever is online. The creature attacks after each attack. How do you attack? Look at your character sheet and choose one of your three weapons or your skill. I will roll a d20 to see if you’re effective and you know what you need to roll by the roll number next to it.


Kiya Astorio, the Sage

@Secretz
Race: Human
Class: Sorcerer
Stamina: 5
Gold coins: 5

Backpack:

Frying pan
Spyglass
Book of languages
Climbing harness

Items:

Lyre Lyre Pants on Fire
A magical instrument that sets your enemies ablaze! (+2 damage)

Items can only be used once per area.

The Sage:
Rational, Tentative, Kind

Skill: Spellsmith
Friendship is one of the strongest bonds humans can form. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Burning Hands (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Magic Missiles (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Illusionist
Describe how you use magic to confuse the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Korinn Narturim, the Bandit

@Meekepeek
Race: Red Dragonborn
Class: Rogue
Stamina: 5
Gold coins: 5

Backpack:

Crowbar
Large ball of yarn
Grappling Hook
Lock and Chains

Items:

Bottomless Pit of Swagger (USED in this area)
One swig and not only do you feel unstoppable but you pretty much are. (+1 damage & +1 stamina)

Baby Owlbear
Fuzzy and fierce. It calls you mama. (+1 damage & +1 stamina)

Items can only be used once per area.

The Bandit
Cunning, Quick, Quiet

Skill: Thief’s Gift (USED in this area)
You see the signs, and find a secret thief’s cache full of supplies. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Sneak Attack (attack move) (roll 5+) = Attacks the monster with damage of 1
Small Short Sword (roll 12+) = Attacks the monster with damage of 2

Survivalist
Describe how you turn your surroundings into a weapon.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


[details=“Patrin “Patrick” Nemmonis, the Champion”]
@OhSumana
Race: Red Dragonborn
Class: Rogue
Stamina: 4
Gold coins: 3

Backpack:

Dungeon maps
Large pile of rope
Vials of acid
Torch and flint

Items:

Pseudodragon
What do you mean it’s not a real dragon? Of course, it is! (+1 damage & +1 stamina)

Pet Mimic
It mimics your foe’s appearance, which is very distracting and buys you time. (+1 damage & +1 stamina)

Items can only be used once per area.

The Champion:
Noble, Bossy, Independent

Skill: Tag Team
Even self-sufficient Dragonborn know when it’s time to call in reinforcements. Once per dungeon (1 of the 4 areas of Neverwinter), you may choose to roll with a friend, choose the highest roll for this attack.

Roll 1-10 = Nothing happens
Roll 11-17 = Attacks the monster with damage of 2
Roll 18+ = Attacks the monster with damage of 3 & you get one gold

Weapons:
Small Blow Darts (roll 5+) = Attacks the monster with damage of 1
Small Throwing Daggers (roll 12+) = Attacks the monster with damage of 2

Sleight of Hand
Describe how you use trickery and the items in your backpack to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


[/details]

Salazar Tarmikos, the Tornado

@unsungcheerio
Race: Human
Class: Sorcerer
Stamina: 5
Gold coins: 3

Backpack:

Fishing pole
Large metal hunting trap
Very warm blanket
Bag of dragon teeth

Items:

The One Ring (Can’t be used until the next area)
It only does one thing, don’t get too excited! (Play to shield from any attack)

Items can only be used once per area.

The Tornado
Unpredictable, Harsh, Decisive

Skill: Wind Wielder
A sorcerer’s magic can be wild and unexpected. Once per dungeon (1 of the 4 areas of Neverwinter), you may use a gust of magic to reroll a low throw.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


Thia Silverfrond, the Peacekeeper

@ethereal
Race: Elf
Class: Bard
Stamina: 6
Gold coins: 2

Backpack:

Set of fancy clothes
Oil lamp
Poison kit
Hunting falcon

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest (Can’t be used until the next area)
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


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WOW I AM SO HAPPY RIGHT NOW-

That whole post was serotonin :sparkles:

anyways i can go first! let’s do the theatrical distraction, i am feeling bold >:)

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HAHA THAT WORKED OUT BETTER THAN I THOUGHT LOLOLOL YAY FOR OBSESSION WITH MERMAIDS :sparkles:

But pstttt wave you need to describe whatchu do if you use the special attack thingy


But yes so I’ll try the it’s aLIVE thingy yes and we’ll use the dragon teeth to become like… daggers, in a sense. Like the teeth’ll all fly up and attack, like a swarm of mosquitoes in the middle of summer on my poor unsuspecting skin

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YAY!

Aww, thanks buttercup, though it really wasn’t that good.

Cool. Love that. But would you like to describe how Thia uses theatrical distraction, please @ethereal?


DAMN! Love this sooo much!

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Thank you aha my intense dislike of summer fuels creativity apparently :joy:(:sob::sob:)

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ahh, sorry, i did see but forgot to reply smh :sob:

IT WAS THE BEST EXCUSE ME-

just realized i meant hideous laughter and then was like ‘i never had to describe this before’

sorry, can i do hideous laughter! i have no idea for what’s in my backpack :frowning:

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I wanna use that pet mimic

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With which weapon?

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Daggers

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Short sword

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Burning hands

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Wait, really? Here’s me desperately trying to get you all to try something new and go for the describing ones… (sobbing pleading_face) Your backpack can be seen in the character, it’s under “backpack”.

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:kissing_smiling_eyes: :musical_note:

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yeee i know, i looked and I just really had no great ideas :frowning:
… but okay i guess i will just come up with a :woozy_face: idea and hope it works XD
Hmmmmm… could I send my lil falcon bud to peck at them? :clown_face:

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Well, I could make music from them. Sorry, just kinda getting a little bored from doing the same attacks over and over.

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oh for sure, it can be really hard to write the same attacks over and over :confused: i’m sorryyy
i just couldn’t think of anything! BUT I LIKE THE IDEA OF THE FALCON SINGINGGG

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Wicked!

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When the spidery minion, that was probably Miss Muffet’s pet, dropped down beside them, a squawk sounded out from out of the flap of Thia pack. It was her Falcon. Muffet’s pet zeroed all eight eyes in on her, which didn’t phase her. Instead, she calmed instructed her falcon to sing out using a series of calls. The bird listened and did as commanded. Letting out a melodious call in response and cauing the spider to shrivel back hastily. (-2 to the creature)

Rolls… Thia: 11 and Creature: 1

Thia Silverfrond, the Peacekeeper

@ethereal
Race: Elf
Class: Bard
Stamina: 6
Gold coins: 2

Backpack:

Set of fancy clothes
Oil lamp
Poison kit
Hunting falcon

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest (Can’t be used until the next area)
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate



As the spider retreated slightly, Salazar was taking out the bag of dragon teeth they had and emptying the bag out on the ground at their feet. As he took a step back, he felt the power surge in his body and up into his mind as he focused on the teeth before him. The teeth begin to bounce before all rising into the air, two feet above the ground. The teeth swarmed like mosquitoes in the middle of summer on poor unsuspecting skin. Except the skin was that of a spider who didn’t stand a chance. It’s legs fought back to no avail before they gave way from under it.

Rolls… Salazar: 13

Salazar Tarmikos, the Tornado

@unsungcheerio
Race: Human
Class: Sorcerer
Stamina: 5
Gold coins: 3

Backpack:

Fishing pole
Large metal hunting trap
Very warm blanket
Bag of dragon teeth

Items:

The One Ring (Can’t be used until the next area)
It only does one thing, don’t get too excited! (Play to shield from any attack)

Items can only be used once per area.

The Tornado
Unpredictable, Harsh, Decisive

Skill: Wind Wielder
A sorcerer’s magic can be wild and unexpected. Once per dungeon (1 of the 4 areas of Neverwinter), you may use a gust of magic to reroll a low throw.

Weapons:
Earth Tremor (Attack Spell) (roll 5+) = Attacks the monster with damage of 1
Whirlwind (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

It’s ALIVE
Describe how you bring an object in your backpack to life to attack the monster.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


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