D&D Adventure Begins - The Kraken

Somehow, after Salazar had done whatever they were doing, Thia had felt energised and back to full strength. So when Patrin started distracted the black pool of sludge, they thought this was the perfect time to retry their ability after being rejuvenated. Thia let out another boisterous and horrendous laugh. This time it seemed to. Perhaps its ears were uncovered but the sludge was raging. (-2 damage to the black pudding) It was raging at Thia once again and splattered them with more of that horrid blob stuff. (-1 damage to Thia)

Rolls… Thia: 18 and Creature: 6

Thia Silverfrond, the Peacekeeper

@elixr
Race: Elf
Class: Bard
Stamina: 9
Gold coins: 2

Backpack:

Jester costume
Disguise kit
Antique bagpipes
Five daggers for juggling

The Peacekeeper:
Calm, Easy-going, Insightful

Skill: Song of Rest
Even in the heat of battle, you can bring healing to your friends. Once per dungeon (1 of the 4 areas of Neverwinter), you may roll to see how much health you can distribute. Meaning you can up your stamina.

Roll 1-10 = +1 stamina to any two players
Roll 11+ = +2 stamina to any two players

When this ability is used, the monster doesn’t attack you.

Weapons:
Small Shortbow (roll 5+) = Attacks the monster with damage of 1
Hideous Laughter (Attack Spell) (roll 12+) = Attacks the monster with damage of 2

Theatrical Distraction
Describe how you get the monster’s attention using musical instruments or items in your backpack.

Roll 1-10 = Nothing happens
Roll 11-16 = Attacks the monster with damage of 2
Roll 17+ = Attacks the monster with damage of 1 & you stun the monster, so he won’t retaliate


@Skyler2, your turn

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