It’s a seemingly normal morning in the sleepy town of Glimmerbrook. Parents are dropping their kids off at school to then head in to the bigger neighboring city for work, the children are catching up with their friends while barely listening to their teachers. Everything is normal. Boring even …
Until everyone above the age of twenty start violently shaking, as if they’re all having seizures. They’re met with concerned stares from everyone else, but those stares soon turn into panicked screams when those shaking people disappear into thin air. They leave no trace behind. It’s as if they were never there at all.
This leaves the children and teenagers to completely fend for themselves. But how will they ever manage to survive in a world without adults? Will they ever be able to figure out what actually happened to everyone?
The only thing that seems clear to them - is that they have to find some way to all get along. Because surviving is nearly impossible, if you’re doing it alone.
RULES
* I would really prefer if you read everything in this first post, as it explains a lot of things that might confuse people. If you ever have any questions about anything, please let me know!
* Do NOT start drama in the chat with other roleplayers. This can easily happen, since our plot is one where drama and conflict is inevitable. But I cannot stress enough that you need to keep that drama in the roleplay and make sure that both parts are comfortable with how it is approached. It’s just a roleplay people, don’t start actual fights about it!
* Do not sign up/reserve if you don’t plan on submitting your character at most one week after reserving.
* Once the roleplay starts, you need to post at least four times a week!
* Don’t do anything that would stray too much from the pre-planned story. If you want your character to do something drastic (like start a revolution or something) you have to check with me first so we can come up with a solution for how this can happen in a way that works with the plot.
* Do not include scenes that are too violent or too sexual in your posts.
* If you sign up as two characters, they have to be of different genders, so it’s more even.
GROUPS
Craftsmen
Do you find putting things like furniture, motorized vehicles, or even little trinkets, together? Then you might belong to the craftsmen! Tasked with building, repairing and repurposing, the craftsmen make sure that the technical side of things run as smoothly as possible.
Will do things like build houses and furniture or repair things when needed.
Protectors
Does injustice anger you? Do you want to make sure the people around you are as safe as possible? Then you might belong to the protectors! Their job is to insure the peace and safety of the community.
Will work as a police force and sometimes a fire brigade.
Carers
Do you like caring for children? Do you feel sympathetic for the ill? Does the sight of blood not scare you? Then you might belong to the carers! The carers’ calling in life is to help the sick, weak and young.
Will care for the sick and/or hurt, and also make sure the young members of the community are properly cared for.
Foragers
Are you weirdly good at finding things? Do you prefer to be outdoors? Are people amazed by your patience? Then you might belong to the foragers!
Will make sure there is always food on the table, either by raiding abandoned grocery stores or growing/hunting food.
All groups will be regulated by The Four. Information about The Four can be found further down.
PROMINENT ROLES
As previously mentioned, there will be a few roles available that are extra important for the plot. These characters aren’t necessarily more important than anyone else’s, they just require more responsibility from people in charge of them. There are different requirements for each of these roles.
More roles might be added later on.
[details=”The Leader"]
This character will act as the leader for the community for the first couple of weeks. This position can be given to someone else later on.
This character’s owner needs to …
- Be active at least every other day.
- Send in an approved example of their writing in the sign-up form.
- At all times keep an open conversation with me about their next move regarding the community in the roleplay.
- Not instigate any unnecessary drama.
[/details]
[details=”The Opposer"]
This character will disagree with the leader and want to take the power for themselves. This position can be given to someone else later on. This is a rather complicated role to have, and requires great skill, patience and above all - calmness.
This character’s owner needs to …
- Be active at least four times a week.
- Send in an approved example of their writing in the sign-up form.
- At all times keep an open conversation with me about their next move regarding the community in the roleplay.
- Not instigate any unnecessary drama. Extra important for this role
[/details]
[details=”The Four"]
This will be a kind of jury that consists of four members of each group. They will democratically come up with solutions to any problems the community might have, along with the leader. To start off, one of my characters will be one of these four, so I can set the tone for how I’d want the group to work. But as the roleplay moves on, that won’t be necessary.
These characters’ owners need to …
- Be active at least four times a week.
- At all times keep an open conversation with me about their next move regarding the community in the roleplay.
- Not instigate any unnecessary drama.
[/details]
[details=”The Seers"]
These two characters will soon discover that they have been given a very special gift. They can see the adults. But only sometimes, and only in blurry visions that are awakened by other events. Their abilities will be discovered during the roleplay. The full extent of their abilities and why they have this gift will be made known to the owners of these characters right away, but will be revealed to other roleplayers later.
These characters’ owners need to …
- Be active at least every other day.
- Send in an approved example of their writing in the sign-up form.
- At all times keep an open conversation with me about their next move regarding the community in the roleplay.
- Not instigate any unnecessary drama.
[/details]
PRE-PLANNED EVENTS
For this roleplay to work, there needs to be some guidelines for what will happen in it. Some are more immediate, while others can happen later on the roleplay. The different events can take up different amounts of time, and might intertwine sometimes. There’s no real stress to get any of them going.
Most Relevant Events
These are written in order.
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All humans over the age of 20 disappear.
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The children/teenagers who are left understand that they need to stick together to survive.
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The groups are formed.
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The leader and the four are ”chosen” (although they will have already been revealed to all roleplayers beforehand).
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The opposer subtly makes it known that they are displeased with the leader.
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The groups start doing their tasks and finding out how to approach them.
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One of the seers discovers their gift and tells everyone about it. Some people start trying to figure out what it is, why they have it and how they can use it.
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A mysterious sickness affects many in the community and results in some people not being able to carry out their tasks.
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The opposer makes it known that they think that the leader is handling this problem wrong and challenges them to a re-election.
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The other seer discovers their gift, but keeps it hidden.
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One of the members is able to find a cure to the sickness.
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Most people are no longer sick, but the disapproval for the current leader still exists among some in the community.
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A re-election is organized.
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The first seer gets a message from one of the adults that says that they need to leave the place they’ve made home as it’s dangerous, and they will die if they stay there.
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The different sides in the election disagree on whether they should believe the seer and leave, or not believe them and stay. [spolier]Which side thinks what can be decided later.[/center]
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The community choses whether to stay or leave, and then picks whichever leader agrees with the decision they agree with.
[details=”Future Events"]
These are not written in order, and can happen at any time after the other events have been done.
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The community finds out there is another group of young people that have also survived. The two groups soon become enemies and the other group kidnaps one of the seers after learning about their gift.
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Some people join the other community.
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A war starts between the two communities.
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This war ends (or is at least put on pause) when the other community’s leader’s sibling gets the same sickness the first community had before. They therefore need to call a truce to get access to the antidote.
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There is now peace between the two communities, and it is decided that the two should join forces in order to survive, but some still don’t trust one another.
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More will be added as we go ….
[/details]
FACECLAIMS & RELATIONSHIP DOC
FORMAT FOR POSTS
Please follow this when posting!
Character’s first and last name - Character’s group (this can be in any font you want)
Character’s location
Paragraphs …
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OOC: Anything you want to say that isn’t part of your character’s post.